/*CSEMATTER.BLOGSPOT.IN
PROGRAM NAME-PROGRAM TO DRAW A LINE USING BRESENHAM ALGORITHM*/
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
int main()
{
int gd = DETECT, gm;
int dx, dy, p, end;
float x1, x2, y1, y2, x, y;
printf("Enter Value of X1: ");
scanf("%f", &x1);
printf("Enter Value of Y1: ");
scanf("%f", &y1);
printf("Enter Value of X2: ");
scanf("%f", &x2);
printf("Enter Value of Y2: ");
scanf("%f", &y2);
if ( x1 > x2 )
{x = x2;
y = y2;
end= x1;}
else
{ x = x1;
y = y1;
end = x2;}
dx = abs(x1 - x2);
dy = abs(y1 - y2);
p = 2 * dy - dx;
initgraph(&gd, &gm, "c:\tc\bgi");
putpixel(x, y, 10);
while(x < end)
{ x = x + 1;
if(p < 0)
p = p + 2 * dy;
else
{ y = y + 1;
p = p + 2 * (dy - dx);}
putpixel(x, y, 10);}
getch();
closegraph();}
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