/*CSEMATTER.BLOGSPOT.IN
PROGRAM-3D TRANSFORMATION AND ROTATION*/
#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>
void draw();
void rotate();
int x12,x22,y12,y22,mx,my,depth;
int main()
{
int gd=DETECT,gm,c;
initgraph(&gd,&gm,"C:\tc\bgi");
printf("\n3D Transformation Rotating\n\n");
printf("\nEnter 1st top value(x12,y12):");
scanf("%d%d",&x12,&y12);
printf("Enter right bottom value(x2,y2):");
scanf("%d%d",&x22,&y22);
depth=(x22-x12)/4;
mx=(x12+x22)/2;
my=(y12+y22)/2;
draw();
getch();
cleardevice();
rotate();
getch();
}
void draw()
{
bar3d(x12,y12,x22,y22,depth,1);
}
void rotate()
{
float t;
int a1,b1,a2,b2,dep;
printf("Enter the angle to rotate=");
scanf("%f",&t);
t=t*(3.14/180);
a1=mx+(x12-mx)*cos(t)-(y12-my)*sin(t);
a2=mx+(x22-mx)*cos(t)-(y22-my)*sin(t);
b1=my+(x12-mx)*sin(t)-(y12-my)*cos(t);
b2=my+(x22-mx)*sin(t)-(y22-my)*cos(t);
if(a2>a1)
dep=(a2-a1)/4;
else
dep=(a1-a2)/4;
bar3d(a1,b1,a2,b2,dep,1);
setcolor(5);
//draw();
}
PROGRAM-3D TRANSFORMATION AND ROTATION*/
#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>
void draw();
void rotate();
int x12,x22,y12,y22,mx,my,depth;
int main()
{
int gd=DETECT,gm,c;
initgraph(&gd,&gm,"C:\tc\bgi");
printf("\n3D Transformation Rotating\n\n");
printf("\nEnter 1st top value(x12,y12):");
scanf("%d%d",&x12,&y12);
printf("Enter right bottom value(x2,y2):");
scanf("%d%d",&x22,&y22);
depth=(x22-x12)/4;
mx=(x12+x22)/2;
my=(y12+y22)/2;
draw();
getch();
cleardevice();
rotate();
getch();
}
void draw()
{
bar3d(x12,y12,x22,y22,depth,1);
}
void rotate()
{
float t;
int a1,b1,a2,b2,dep;
printf("Enter the angle to rotate=");
scanf("%f",&t);
t=t*(3.14/180);
a1=mx+(x12-mx)*cos(t)-(y12-my)*sin(t);
a2=mx+(x22-mx)*cos(t)-(y22-my)*sin(t);
b1=my+(x12-mx)*sin(t)-(y12-my)*cos(t);
b2=my+(x22-mx)*sin(t)-(y22-my)*cos(t);
if(a2>a1)
dep=(a2-a1)/4;
else
dep=(a1-a2)/4;
bar3d(a1,b1,a2,b2,dep,1);
setcolor(5);
//draw();
}
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